You can find below a compilation of my small exercises/experiments with Unreal C++ while I study it, after I have been proficient in Python and Rust.
The tools gradually come out as a necessity when I have to provide Unreal Control Rigs for the animation rigs of Truong CG Artist in batch, which are mostly in Maya.
Therefore, in the example code, if you see TRUONGCONTROLRIGS
, just know that's the name of my .uproject
.
UCLASS()
class TRUONGCONTROLRIGS_API UrAwesomeTools : public UAssetActionUtility
{
--snip--
}
Enjoy the collection!