You can find below a compilation of my small exercises/experiments with Unreal C++ while I study it, after I have been proficient in Python and Rust.

The tools gradually come out as a necessity when I have to provide Unreal Control Rigs for the animation rigs of Truong CG Artist in batch, which are mostly in Maya.

Therefore, in the example code, if you see TRUONGCONTROLRIGS, just know that's the name of my .uproject.

UCLASS()
class TRUONGCONTROLRIGS_API UrAwesomeTools : public UAssetActionUtility
{
    --snip--
}

Enjoy the collection!

Start Here: